<
https://technicshistory.com/2025/12/13/the-rise-of-computer-games-part-i-adventure/>
"Author’s note: I originally intended for this post to cover adventure games,
computer role-playing games, wargames and other simulations, a brief look at
the home video game market, and finally the rise of hybrids that fused home
video game systems with personal computers. In the grand scheme of the story
about personal computers that I am trying to tell, it probably does not make
sense to lavish nearly 7,000 words on early adventure games alone, but it’s a
topic of personal interest to me and the tale grew in the telling."
The Rise of Computer Games, Part II: Digitizing Nerddom
<
https://technicshistory.com/2026/01/02/the-rise-of-computer-games-part-ii-digitizing-nerddom/>
Via Esther Schindler.
See also
The Digital Antiquarian:
https://www.filfre.net/sitemap-2/
Share and enjoy,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics