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http://arstechnica.com/gadgets/2013/04/a-history-of-the-amiga-part-9-the-demo-scene/>
"For a young teenager sitting alone in his room, the dream of creating
the next great game by himself was getting out of reach. Yet out of this
dilemma these same kids invented a unique method of self-expression,
something that would end up enduring longer than Commodore itself. In
fact, it still exists today. This was the demo scene."
An important part of the history of computer-generated visual art.
Share and enjoy,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://www.xanadu.com.au/ Chief Scientist, Xanadu
http://www.glasswings.com.au/ Partner, Glass Wings
http://www.sericyb.com.au/ Manager, Serious Cybernetics